The old version of Bloodthirst allowed a 100% critical chance with bonus damage after killing an enemy, which meant (as Indalamar showed) that a warrior could start every fight with a huge critical and proc Flurry every time. The changes made were in relation to the Bloodthirst and Slam abilities. Within a few hours the discussion's thread had several pages worth of replies, and in the same day Blizzard nerfed the Fury tree for warriors, which was the tree Indalamar was mainly using. Many disagreed, so he filmed a video of himself farming to prove his point. The discussion centered around the possibility that warrior damage output was far too high. Some players on the Warrior forums have given him the flattering title of "The Warrior." Indalamar's fame stems from a discussion on the Warrior forums during the Beta testing phase of World of Warcraft. He was and still is a member of the Nurfed guild. Indalamar has been widely attributed as the cause of a series of nerfs to the warrior class during the World of Warcraft beta. Indalamars full story can be found on Wowwiki: The first item was a quest reward in the original version of Naxxramas in vanilla WoW named Ramaladni's Icy Grasp. This is the second item in World of Warcraft refering to Indalamar. Arms offers +30% bleed damage (also given by feral druids) and +4% physical damage (also given by combat rogues) to the entire raid, it is these raid buffs that is part of what makes Arms spec viable even in the best gear. Althought Fury is more popular, arms is an excellent spec for fresh 80 warriors (when you don't have enough gear to support fury) and remains competetive even in endgame gear. They offer a 5% melee crit aura (feral druids offer this too) Fury is the common DPS spec, and is considered superior to arms for experienced/geared players. They are quite good at single target threat, as the more damage you take the more rage you have for abilities (tanking a boss usually results in unlimited rage, and therefore you can use many abilities, often spamming them, which leads to high threat generation) A couple defensive cooldowns, not enough to chain them. PvE: -Protection is your tanking spec, I'd have to say the warrior is the jack of all trade tank. Prot PvP: Basically the same but less damage, more utility. Ultimately, both groups of players will find a guild and a community that fits them and enjoy this amazing game we love so much together.Comment by 18907 PvP: Highly mobile, great utility, add defensive and burst damage cooldowns for an awesome class! (warning! high skill cap, meaning to be great you need to know your toon inside and out) To some other people, it might mean playing a Night Elf and raiding as Arms - and that’s completely fine. To some people that is exactly what they’ll find in this guide: doing all you can do to maximize your DPS and compete with your friends, or to clear the content as fast and efficiently as possible. Ultimately, you should pick your race and spec so that they’re both what you enjoy the most. That is not the playstyle of every player, nor am I advocating it should be. More importantly, this is a guide for players who want to push the envelope of their class, and be the best they can be. All of the information contained within reflects what is best understood as of today, and some of is subject to change as more about the game is discovered. It is a work in progress and a living document. This is a guide on how to play a Fury Warrior in World of Warcraft Classic. 3.2 Miss Chance, Glancing Blows, and Weapon Skill.
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